Mastering Airframe Ultra Weapons: The Ultimate Closed Beta Guide for Riders
Discover the best airframe ultra weapons, melee options, ranged firearms, and tactical throwables in this comprehensive closed beta guide.
When you step onto the track, mastering airframe ultra weapons can mean the difference between a podium finish and exploding in a fiery wreck. To dominate the competition, understanding the meta of airframe ultra weapons is vital for any rider looking to gain an edge during intense races and skirmishes. Whether you are new to the closed beta or looking to fine-tune your loadout, this comprehensive guide covers everything from brutal melee gear to heavy firearms and tactical throwables.
Introduction to Equipment Loadouts
Equipment management in the game revolves around strict loadout limits. Riders can carry one melee or ranged weapon, one throwable, and specific special items like shields or armor. Understanding airframe ultra weapons and their underlying mechanics helps you adapt to different map layouts and opponent playstyles.
According to community reports from the closed beta, balancing your offensive potential with mobility is critical. Let's break down the categories available to players.
| Equipment Type | Max Carried | Primary Function |
|---|---|---|
| Melee / Ranged Weapon | 1 | Close combat & direct elimination |
| Throwables | Varies by type | Area denial & trap setting |
| Special Items (Armor/Shield) | 1 | Defensive damage reduction |
Melee Weapons Breakdown
Choosing the right airframe ultra weapons for close quarters can quickly turn the tide of a match. Melee options range from budget-friendly bats to high-risk, high-reward katanas. Each tool brings unique mechanics to the asphalt.
| Weapon | Cost / Tier | Special Ability | Best Used For |
|---|---|---|---|
| Bat | Budget | Pitch grenades forward | Quick close-range poke & utility |
| Crowbar | Standard | Disarm enemy weapons | Stripping opponents of gear |
| Sledgehammer | Heavy | Pommel strike | Devastating charged hits |
| Katana | Premium | Instant-kill on non-blocking targets | High-skill elimination |
The Bat serves as the most budget-friendly choice. While its primary swing is fast and low-damaging, its special move pitches held grenades forward into high-velocity impact projectiles. Meanwhile, the Katana offers instant kills against unprotected foes, though hitting hard objects or shields can snap the blade and leave it stunted.
Advanced Melee Mechanics
For advanced players, options like the Pipe and Chain offer unique momentum tricks. The Pipe can be dragged on the ground for sharp high-speed turns or stuck out sideways as a devastating clothesline during high-speed races.
- Pipe: Excellent for clotheslining enemies at high momentum.
- Chain: Allows you to grapple opponents and drag them behind your airframe.
- Riot Stick: Emits an electrical arc to temporarily halt enemy acceleration.
For more information on upcoming updates and community discussions, check out the official Airframe Ultra Steam Page.
Ranged Firearms and Firepower
When close combat isn't enough, ranged airframe ultra weapons let you pick off targets from a distance. However, ammo management and recoil require precision.
| Ranged Weapon | Magazine Size | Total Ammo | Key Characteristic |
|---|---|---|---|
| Blaster | 12 | 36 | Cheap pistol, low accuracy at range |
| SMG | 100 | 300 | High rate of fire, spray-and-pray |
| Revolver | 6 | 24 | Fast reload, high-powered punch |
| Minigun | 240 | 720 | Ultimate high-cost firepower |
The Revolver is a favorite among community reports due to its fast, interruptable reload and reliable stopping power. On the heavy end, the Minigun requires a brief spin-up time but shreds any target in seconds, though it will push unmounted riders backward.
Tactical Throwables and Traps
Tactical airframe ultra weapons like throwables control the flow of the arena, offering crowd control, area denial, and lethal surprises.
| Throwable | Stack Count | Effect / Utility |
|---|---|---|
| Bricks | Varies | Cheap poke damage and light stun |
| Molotovs | 6 | Lingering fire pools for area denial |
| Caltrops | 120 (per set) | Hidden traps that detonate on contact |
| EMP Grenades | 4 | Electrical arcs that disable nearby racers |
Molotovs and EMP grenades excel at choking off narrow alleyways. Caltrops are notoriously lethal when scattered across choke points, often guaranteeing free kills against unsuspecting racers moving at high velocity.
Defensive Equipment Options
Defensive airframe ultra weapons and gear help you survive aggressive lobbies. Surviving requires more than just offense; defensive items absorb incoming damage and keep you rolling.
| Defensive Item | Slot / Equipment | Primary Benefit |
|---|---|---|
| Riot Shield | Off-hand / Special | Blocks directional attacks |
| Body Armor | Passive | Significant damage reduction until broken |
Equipping body armor reduces incoming health damage drastically, while the riot shield allows you to deflect incoming projectiles and weapon strikes when positioned correctly. Finding top-tier airframe ultra weapons and pairing them with proper defense is the hallmark of a seasoned champion.
Frequently Asked Questions
Can you parry the chainsaw in [Airframe Ultra?
Community reports and player testing confirm that the chainsaw's active shredding attack cannot be successfully parried, making evasion your best defense.
How do you carry multiple airframe ultra weapons?
Riders are strictly limited to carrying one weapon, one throwable, and one special item at a time, requiring strategic loadout choices before every race.
Are weapon statistics finalized in the closed beta?
Developer notes indicate that weapon functionality, damage numbers, and currency costs are subject to change as the game progresses toward full release.